[size=85]Until the version number exceeds 1.0, this is to be considered a public beta.[/size]
[img]http://i10.photobucket.com/albums/a141/Azukki/SEVisibleInventory.gif[/img][img]http://i10.photobucket.com/albums/a141/Azukki/NeckBreak2.gif[/img]
Contents and current "finality status" [size=85]
--Rifleman, Offensive Human Actor, 90%
--Sentinel, Defensive Human Actor, 80%
--Grenadiest, Heavy Defensive Human Actor, 70%
--Boberg, Compact Pistol, 65%
--Old Faithful, Pistol, 85%
--AutoMag, Heavy Pistol, 90%
--Meat Tenderizer, Submachine Gun, select fire via pie menu, 70%
--Korobov, Compact Assault Rifle, select fire via pie menu, 70%
--Assailant, Assault Rifle, select fire via pie menu, 90%
--Lightning, Advanced Assault Rifle, select fire via pie menu, 85%
--Combatant, Battle Rifle, select fire via pie menu, 85%
--Flatline, Sniper Rifle, laser sight toggle-able via pie menu 90%
--Bulldog, Anti-Materiel Rifle, 65%
--P9000, Light Machine Gun, 65%
--Ironsides, Pump Shotgun, reloaded shell-by-shell via holding open pie menu, 65%
--Behemoth, Auto Assault Shotgun, 70%
--Jackhammer, Automatic Grenade Launcher, 25%
--Hexad, Multiple Grenade Launcher, detonation mode selection via pie menu, 70%
--Grande Launcher, Heavy Grenade Launcher, 40%
--Neck Breaker, Glove, 90%[/size]
[size=75]--Wrist Breaker, Heavy Revolver, [deactivated by default, uncomment in Index.ini to use] 30%
--Nanogun, Light Gatling Gun, [deactivated by default, uncomment in Index.ini to use] 30%[/size]

General features to be aware of:
--The primary weapons have limited ammo. An extra HUD element displays your total ammo. There is presently no way to refill your ammo, [this will change] you have to replace the device.
--The secondary weapons have unlimited ammo, so you'll never run entirely out... unless they break.
--Some of the weapons, particularly the automatics, have recoil, including muzzle rise. Pay attention to where your bullets are going, and adjust your aim or rate of fire accordingly. The point of this is to make shooting a little more user-involved, and less point & spray.
--The 'biggest' sidearm and 'biggest' primary you have in your inventory, unequipped, will show up on your back and leg, respectively, as if holstered or slung. This does NOT limit your inventory to slots or anything like that. It's mostly aesthetic, but it is handy for player [i]enemies[/i], since your inventory's not hidden.

[size=120][url=http://www.mediafire.com/?fpuku4qgwz7pw57]DOWNLOAD V0.09 FOR WINDOWS B26 VIA MEDIAFIRE[/url][/size]
To fix the Grande for V0.09, just overwrite the existing lua file Shadow Echelon.rte/Devices/Grande Launcher/Grande.lua with the one attached to my post on page 6 of this thread.

Update Log
[size=85]V0.01 - Rifleman actor, pretty standard guy
V0.02 - Assailant assault rifle and Old Faithful pistol added. Limited ammo! Recoil! Select Fire!
V0.03 - [i]Functional[/i] Ammo Counter
V0.04 - Hexad grenade launcher
V0.05 - Wrist Breaker revolver, Boberg compact pistol, Visible Inventory!
V0.06 - Grande Launcher, AutoMag, (replaces wristbreaker) Tweaks
V0.07 "Aim For the Head" - ROATS Rifle DMR, Laser Sight Variant, Neck Breaker buyable for anyone, Neck Snapper always in a rifleman's inventory
V0.075 - Much better fading laser sight effect. Also includes scripts for a continuous beam, and a black beam, if you change the script reference in the .ini.
V0.08 - Sentinel defensive actor, Ironsides shotgun, Behemoth auto shotgun, Nanogun micro minigun [deactivated], Wrist Breaker, [deactivated] and various scripting improvement/bugfixes
V0.081 - Tiny but important bugfix, v0.08 had a crash-inducing error.
V0.09 "The Rifle Release" - Added some content, reworked some content[/size]

Credits
[size=90]Azukki - Stuff (Lua, ini, sprites, some sounds)
Roast Veg - Visible inventory script optimization
Abdul - I made the recoil scripts myself, but I referenced his recoil scripts to do so
akblabla - Took the basic idea of editing guns' sharp lengths for a recoil effect from his GMG
CC48 - Vague concepts of round-by-round reloading via pie menu, although no scripts were copied or even referenced. Probably some other little tidbits, too.
Lizard - Visible inventory general idea
Killing Floor - Sounds
Left 4 Dead - Sounds
Resident Evil 4 - Sounds
Various youtube uploaders - Sounds
DRL - CC
DRLFF - Stuff (ideas, little bits of script, feedback)[/size]

If you want to use something from this mod for your mod:
[size=90]Lua Scripts / Ini Code: Credit me accordingly please. Permission is not needed, but I'd be interested to hear what you're making in a PM.
Sounds: Credit whoever made it, ask me via PM if you don't know.
Sprites: Don't reuse my sprites, please.[/size]

Feedback, suggestions, complaints, and bug reports are all highly appreciated.

A B27 version with some pretty significant changes to weapons and ammo will be coming... some time in June.